Tony Hawk Project 8 screenshots
At this year’s E3 Neversoft released the first Tony Hawk’s Project 8 trailer but after that things got quite and nobody knew exactly what to expect of the eighth installment in the Tony Hawk series. Luckily Xboxyde got a hold of the first ever screenshots and it’s starting to look good. It’s no Gears of War or Halo 3 but it looks pretty decent and it’s a huge leap forward from that craptastic Xbox 360 port of American Wasteland. It appears as though Neversoft is going for a more realistic feel with this one, let’s hope they’ll also cut down on the vaseline filter.
Yahoo! Video Games: What engine changes does Tony Hawk’s Project 8 bring? How will it be taking advantage of its next-generation platforms beyond the visual enhancements?
Brian Bright: The render engine for Project 8 is a complete rewrite from what we used for Tony Hawk’s American Wasteland on the 360. To make the game look and feel as realistic as possible we now have rendering support for normal, environment, specular, and ambient light maps. The next-gen engine also gives us shaders such as metal, grass, water, and glass. These shaders provide depth and resolution to our textures, so you can see every crack in the concrete and every nick in a hand rail. Additional full screen effects such as bloom, depth of field, and radial blur give the game an entirely new look for the world.
Previously in Tony Hawk games we would play one animation at a time with minimal blends. This was functional and looked good, but now we have the power to run a more complex animation system across multiple processors. We wanted to create the most dynamic and fluid animation system possible, one that would depict skating in its purest form and complement the amazing player control. To get realistic motion to drive this system we had all of the pro skaters come to Neversoft and we recorded their motion capture data on a variety of setups: mini ramp, rail slides, and primo boxes. To motion cap Tony Hawk we went down to Birdhouse Industries and captured Tony on his 14 foot ramp. This mo-cap data powers a real time animation system that can play up to 20 different animations on the skater at once. What this means is that the skater now dynamically reacts to the environment.
For more info on this, checkout this video interview or this regular interview with Neversoft.








Oh and Fall Out Girl, the fact that your drummer was in Vegan Reich doesnt give you the right to cover Gorilla Biscuits, quit it.
Wtf are you on about
Tony Hawk American Wasteland soundtrack with crappy emo bands covering hardcore bands from the 80’s made my skin crawl…
That would be Fall Out Boy, my dear Editor
No shit
Ah, wondered if you knew anyway.
Niino on drugs?
Heelo kids, custom soundracks, you can listen to emo with your berets on and maybe cut yourself in the back of a coffee/poetry hangout, but I’ll be listening to BeastieBoys and SlimThugga while I play honytawk
I usually use custom soundtracks as well but the THPS soundtracks are pretty solid most of the time. The THPS2 soundtrack was the best soundtrack for a game ever so I was really disappointed with the American Wasteland soundtrack (eventhough it has some good non-cover tracks on it; Black Flag - Rise Above , Strike Anywhere, Good Riddance, 7 Seconds, Circle Jerks, Del Tha Funky Homosapien, Bad Religion etc.)
Beastie Boys FTW!
Nino’s always on drugs.
I don’t even drink alcohol let alone use drugs
He doesn’t “drink” alchohol… he shoots it directly into his eyeballs! He’s hardcore.
-Oni
i’m noticing a pattern
every new game is just a previous game with light bloom and pixel shaders on everything. But textures do not get upgraded and poly counts only go up by a lil.
Partially true but you’re forgetting a few aspects that make up the graphics such as the size of the environments and the animations. I’m pretty sure those 2 (size/anim’s) will also be upgraded for Project 8….
this is the 8th tony hawk game. enough said.
Considering THAW was a bloody PS2 game with achievements? Yes thanks.
Looks pretty.
It’s looks kinda bad!
This game kicks ass. I have it for 360, PS3, and PSP. All of ‘em good.