Another year, another Tony Hawk game. The series went downhill (no pun intended) with the last couple of iterations but Neversoft promised to change their ways and yours truly was able to check on their progress here at the GC. So, did they stick to their word?
The first thing youâ€™ll notice about Project 8 is the level of realism in the graphics. No more Bam Margera (heâ€™s still playable) Jackass type stuff but semi realistic character models in semi realistic environments. The demo we played only had one area to skate in and one of the Activision guys slapped us on our wrists as soon as we tried to start a 2 player match. But there was still plenty to explore and destroy left and we had a great time with it.
The animations have improved quite a bit, every limb is moving as you try to balance on a rail and the models come with some sort of physics as you crash. The way you crash has changed a bit as well, the more painful you fall the higher your ‘hospital bill’ which is displayed if you bail out. Thereâ€™s no more of that â€˜freaking outâ€™ type stuff, something weâ€™re quite happy about. We tried to do some barrel rolls and back flips but those werenâ€™t doable in this demo.
They havenâ€™t completely gone back to the â€˜early daysâ€™ though, the focus mode is still there and looks amazing and you can still walk around on foot. We didnâ€™t get the chance to play any missions, the game froze when we tried to do that, so we canâ€™t judge whether or not those are any good.
Neversoft gave the interface a slight overhaul, the last trick you did in your combo is displayed in a bigger font above the rest of your combo and thereâ€™s a compass now. Hopefully that indicates that the areas a larger know as well.
We can only hope that Neversoft is able to keep the series from getting dull, they managed to do that by the looks of it but we can’t be sure until the game gets released in the last quarter of 2006. THPS8 will be available for Xbox, Xbox 360, PS2, PS3 and PSP.