Review: Enchanted Arms
Otogi and Tenchu developer From Software have always been supporters of the Xbox platform despite the fact that they’re from Japan, so the fact that the first J-RPG on the Xbox 360 comes from them doesn’t come as a surprise. Enchanted Arms was released in the 360’s launch window in Japan and has been brought to the US and EU by Ubisoft last month. But is eM good enough to satisfy RPG fans until Blue Dragon comes out?
Enchanted Arms, or [eM] -eNCHANT arM- as it’s called in Japan, is set in the futuristic Yokohama City, one of the only three cities that haven’t been destroyed during a great war that took place 1000 years before the story of Enchanted Arms is set. As you progress through the game you’ll learn about the war, and your goal is to prevent it from happening a second time.
The game kicks of with the game’s protagonist Atsuma and his 2 buddies Toya and Makoto sitting in their classroom. The classroom situation lends itself perfectly for a nice introductional tutorial to the games unique battle system. The battle system is one of the best things about Enchanted Arms.
Contrary to regular J-RPG’s the battles take place on a 6×4 grid. It’s turn based and it bears some resemblance to chess. Your team, that consists of 3 party members and yourself, has to each choose a position and an attack each turn and each attack has its own range and effect. Some characters, like Atsuma, have a lot of short range close combat attacks while other characters have a lot of long range attacks. The first few hours this is really what makes the game fun. You’ll often find yourself doing battles over and over again, mixing up your party members and your attacks until you get the battles right and the game does a good job at keeping the battles challenging. It also helps that the game has over a 100 ‘Golems’.
Golems are another cool aspect that From Software came up with. You can think of Golems as simplified Pokemons. They’re creatures that assist you in battle and all have their own attacks. As I mentioned earlier there are over a hundred Golems to collect in the game and they’re all pretty unique. They range from tiny cute comic figures to huge attack robots. You can’t adjust their skills (their attacks and so on) but they gain experience during battles and you can upgrade their stats by leveling up.
The European and American versions of the game come with an English voiceover but some of the voices are pretty annoying. Especially Makoto’s voice tends to get on your nerves quickly. Combine that with the fact that your characters have the tendency to yell out the same lines over and over again during battles and you’ll probably find yourself switching to the original Japanese dub a few minutes into the game. The game’s score isn’t as annoying as the English voice acting but it’s nothing memorable and it clearly shows that this game didn’t get the huge budget some other J-RPGs get.
Enchanted Arms is the first next-gen J-RPG and it’s nice to see how these games are able to hold up with high-def graphics and fancy effects. However, you can’t just use super high resolution textures and large scales environments without doing something to make them look attractive and From Software dropped the ball on that. The environments are all technically impressive and polished but they all feel dead and dull. You have to travel a lot to make some progress in the story and after a while you’ll probably get bored with the environments. Combine that with the fact that the battles get pretty repetitive once you get your strategy down and you end up with a rather boring experience.
If you’re a hardcore fan of (Japanese) RPGs and you’re not getting Final Fantasy XII or Rogue Galaxy for some reason you might want to check this out when you can get it cheaply. In true J-RPG fashion this game doesn’t have a lot of real gameplay and I accept that that’s one of the merits of the genre, however the battle system gets really old really fast. It looks nice on paper but it just lacks in diversity to keep it interesting. I don’t recommend dropping 60 bucks on this one unless you like throwing away money at mediocre games.
Final Score: 6 out of 10 - Average (how do we rank games?)








Firs….
best not, This is definitely a non purchase for me with that sloppy 6/10
It’s not that bad, though the fighting system is a little odd. I enjoyed it while it lasted. Some of the locations are actually quite stunning, some aren’t, but the story is pretty much what you’d expect from a Japanese RPG.
My advice, get it second hand, or around half the brand new price. 6/10 is about the right score here.
Forgot to mention, the game lets you use the original Japanese Voice overs, this is a guarenteed plus point.
I enjoyed it until I had my strategy down and every battle consisted of the same set of moves and attacks. Not enough diversity in the fighting system, which is the only real gameplay you’ll basically encounter in this game, to keep it interesting.
I got tired and bored with it after realizing every 4 seconds their is a random battle with a GOD awful music that if you skip it you’ll later get raped by bosses.
And the voice acting is average at best.
In the game’s defence: random encounters go hand in hand with the J-RPG genre, they’ve been around for ages and there’s no other way to implement this battle system if you didn’t have those random encounters. Doing turn based battles without doing random encounters would be really hard. I think the problem lies in the fact that the battles just aren’t diverse enough.
My main complaint about the random battles so far has been that they are almost always over in 2 rounds. At the beginning, everything has 150 hitpoints, and you can hit them twice for 75 damage and they’re dead…..later in the game, everything has 2000 hitpoints, and you can hit them twice for a 1000 points. It’s a J-RPG though, so it’s more like reading a book than playing a game in places.
I really had high hopes for this game, but after having read all the mediocre reviews I decides not to buy it. Hopefully Blue Dragon will get an early European realese, but alas that probably won’t happen :(.
The game is good, but only after about 5 hours of playtime. The beginning is really boring, but once the game as stared well, its really fun. (i agree there is too much gay random battle though…)
I enjoyed the beginning and I agree that it gets a bit better after a few hours but it goes downhill really fast after that as far as gameplay is concerned.
Turn based RPG’s blow. Never even played a single FF since FFVII back in the PS1 era for the same reason. Oblivion and Marvel UA is more my styule.
Yes, i know of J-RPGs style consists of random encounters.
The problem is, the fighting is boring + it has ONE repetitive bad music that’s totally unbearable, FFX fights were fun, but this..
i finished this game a few weeks aho and i loved it. unlike you, i never got bored of it because of the pretty cool storyline and golems. i also don’t get why people hate on makoto so much. he’s gay so he needs to speak like right? that should be a plus for getting it right and not something that should help downgrade the score. (AND which other game have you seen a gay character in? NONE). having original japanese dub is also a plus because as far as i remember no other game has included them - should definitely help the score go up. another thing that i haven’t seen in other turn-based RPGs is the fast forward feature during battles and if you dont like to battle you can just let the the game do it (which is surprisingly effective). i agree with you on the environments being a bit too lifeless than they should’ve been but they are as bad and “dull” as to make you bored. one more thing: random encounters aren’t as frequent as you or other people make them sound. i played FFX and i remember i had to do random battles every 20-30secs - now that was annoying (but i still loved the game. actually it’s my favourite RPG ever).
Makoto’s sexual preference hasn’t affected the score, it wasn’t even mentioned in the review. I just said that he had an annoying voice in the American dub. Quit barking up the wrong tree. And eventhough I never complained about the random encounters they are way more frequent that every 20-30 second if you’re walking through.
And anyway I played it, completed it and it’s all just a bit too gay.
And since when do all gay men speak like Makato anyway, if anything he is grossly sterotyped.
btw you should definitely put an edit option there next to reply lol. when i was talking about environments it shopuld be “but they aren’t as bad /…/” nad makoto part - “to speak like gay right?”
I’ll take the advice to grab a used copy … not bad but not great