Lost Planet patch on the way
Those of you who own Lost Planet will be happy to hear that Capcom are issuing a patch to address some of your well voiced concerns. Wait, Lost Planet isn’t available to buy yet, how can we have a patch already? Find out after the jump.
After numerous complaints regarding unreadable text in Lost Planet, Capcom swiftly responded with news that the release version of the game would resolve the problem. With all credit to Capcom, they haven’t stopped there. After receiving plenty of feedback on Lost Planet’s recently released multiplayer demo, a Capcom spokesperson has stated “Capcom has been reading boards, emails and blogs, collecting thoughts and ideas directly from our growing community. Capcom would like to thank all of those people who have taken the time to share their thoughts on Lost Planet; the game is now that much stronger for it”. As a result, we can look forward to the following enhancements:
- Private slots can be set by host
- Invite friends to a match
- Number of players in a room will be displayed next to name of the room
- Players will not be kicked all the way out to the main menu if they try to join a full game
- New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again
- Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu
- The ability to replay a match with the same group without leaving the post-game lobby
- Cycling maps on replayed matches when map selection is set to Random
- Text size on the team selection screen will be greatly increased when using non-HD resolutions
- When manual team selection is set to ON, players will have 20 seconds to form teams
- The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time
- A player’s custom match criteria will now be saved
Whilst some of the changes may feature in the final game itself, others will be made available as part of a patch issued upon release of the game. Doesn’t it give you a warm fuzzy feeling to know that a developer is working hard to please the customers before the game has even been released?








Patching a game before it’s even out ? That’s true next-gen spirit I’d say
What would all those highly motivated developers do without the ability to patch their products via the internet ? They surely must believe that in the old days and age games for consoles were created by pure magic, well tested and free of bugs and problems (well, mostly anyway). How, oh how was that possible ?
Picture the magic, a little 2mb cartridge, a nintendo box, no internet and you can’t patch it …. oh my god!
To be fair to Capcom though, they are not exactly patching any errors with this, they are just changing the configurations as a response to feedback of the demo, good show I would say.
However patching for unfinished games/bugs does piss me off somewhat.
Yeah, it’s become somewhat of a habbit/tradition to the point of ppl EXPECTING a patch, no matter what reason. Just having “a patch” is considered a good thing by most consumers it seems. Marketing and PR working it’s magic at full capacity
“Invite friends to a match”
^ add that in a patch..what were they thinkin..im talkin bout that why is that so patch..i think that wud have to be a major thing..glad they noticed the error..
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DID THEY FIX TEXT PROBLEM IN DEAD RISING???
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I find it interesting how they’ve rebranded the phrase “beta” and changed it to “multiplayer demo”. Not that I think it’s a bad thing; beta releases can really help polish up a game. But the line between a beta and a demo is clearly being blurred.
Would you prefer 10 fat slobs working for Capcom to test it, and you don’t get to try it? Or thousands of gamers try it, find every glitch known to man, and you get to try it?
I’d prefer getting paid for testing their shit, k thx. Capcom has a ton of ppl whos JOB (yes, they DO get paid for that) it is to test games, think of the unthinkable and try it anyway etc. It’s their JOB JOB JOB JOB JOB JOB oh and their JOB. And we pay these folks with horrendous prices we pay for next-gen games. Using multiplayer demos as disguised betas is just cheap QA on your dime and then you get to pay for it again when you buy the game. How can you not feel f*cked ?
The game isn’t released here for a while yet, so as long as the patch is there and ready when i first put the game in, I’m not actually bothered. There is a difference between patching on release day, and patching 3 months after.
A lot of these things sound more like “features” than “enhancements.”
For game developers not knowing to include this kind of stuff in multiplayer is plain and simple intentional on their part. They are lazy and don’t want to spend the resources/time/money to do it. They know what we as players want in a game on LIVE. We want Halo2 functionality. If they provided that they wouldn’t have to go back and fix/patch their game and make it at least functional. All these things they are “fixing” is blatantly negligent on their part, and should have been in there from the get go. There needs to be a LIVE standard implemented by MS on what constitutes Xbox Live functionality, because left up to developers, third party and first party, it just isn’t getting done.
* Private slots can be set by host
* Invite friends to a match
* Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu
* The ability to replay a match with the same group without leaving the post-game lobby
* Cycling maps on replayed matches when map selection is set to Random
Some of this stuff is essential to every LIVE title and should be required by MS as standard. Why there aren’t LIVE multiplayer standards is beyond me on a 360 title.
When did this come out? lol
Methinks it’s out in Japan already