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Double Agent update finally sneaking in

We reported at the end of last month that a new update was available for Splinter Cell: Double Agent. However that got delayed for various reasons, but Major Nelson has informed us the update has finally been released. Full fixes after the jump.

The full list of fixes is as follows:

    Connections issues

  • Fix some connection issues when the host has ended the session.
  • Fix the de-connections in the lobby
  • Once the lobby reaches 5 or 6 people, random players drop.
  • After kicking the 6th player from a team, the leader couldn’t invite another player
  • Fixed a case where the group leader hang in the “joining session” screen if the host quits while he is joining.
  • Improvement of the server’s selection so that the server is more reactive.
  • If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
  • Only 1 disconnect function to each peer when resolving is timed out
    Lag-related issues

  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
  • Increased network thread priority over Sound thread that can reduce lag issues.
  • Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
  • Fix FPS loss due to a sound problem.
    Others issues

  • A new GameVersion to avoid LAN matchs between master and update versions
  • The loading video was always the same, now it’s changed at random
  • Fixed a bug on the score calculation of the Maxpercent challenge.
  • Challenge Best score is wrong if the player has just beaten it.
  • Improved checks to avoid accessing an invalid leaderboard
  • Allows to write leaderboards of live challenges

I can’t say I’ve noticed many of the problems listed above, but it’s nice to know that it’s all fixed so that I definitely won’t have it happen to me! The release of this patch now means we are waiting for one more game to get updated, since CoD3 and Rainbow Six both were updated recently. Then we can all have a truly merry Christmas. That game is of course Gears of War, yet there has only been rumours as to when that update gets released, which was refuted anyway. Just got to keep hoping!

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4 comments on 'Double Agent update finally sneaking in'

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Comment by xYouGot0wnedx on 2006-12-21 02:31:06 | Reply

I’ll try to play the multiplayer on this, as soon as I get it back from the kid that I let borrow it.
Hopefully I’ll be able to go up in Rank or whatever.

Comment by Carabus on 2006-12-21 04:04:29 | Reply

Awesome

Comment by El $corpio on 2006-12-21 10:39:13 | Reply

Ah I wondered where the patch was!
I’m glad they’ve sorted the lag out a bit, last night it was impossible to play I would have felt like throwing the controller into the TV if I tried to carry on…

Comment by Dirty Duck on 2006-12-21 13:45:56 | Reply

Never had one single bit of lag on this game since release!!

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