After having its released pushed back last year with the game a mere seven bugs from being completed, Timeshift has been completely rebuilt from the ground up. While the basic premise, an FPS with time control abilities, remains the same, just about everything else has been changed. Can an extra year make a difference?
In short, yes it can make a huge difference. This is a new screenshot of the game courtesy of IGN.
And this is what the game looked like last year.
Character models have been bumped from 2,500 polygons to 5 million polygons, and the colorful world of the original build has been replaced with a dark, gritty environment that is becoming so popular in modern FPS games. The gameplay is also being tweaked, and players will no longer have the ability to choose which time related ability they use. Now the AI will decide whether you need to stop, slow or rewind time for you. This change stems from playtests of the game where players relied solely on the time stopping ability, and neglected the other two, and then couldn’t figure out how to get past obstacles that required the use of the other timeshifting powers. Look for more info on Timeshift as the Sierra Spring Event continues.