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New PGR 4 scans with details

We brought you an exclusive look last month of PGR 4 with some nice details about what to expect. A Polish magazine now has more details, with the pages being scanned for your viewing pleasure. All is after the jump for you to get excited about.

(It should be noted that the listed details that are in the post are translations, and as such may not be 100% accurate, nor 100% grammatically correct.)

New things that we may not have known before:

  • In career you choose event from a large map similar to “tree” in Ridge Racer
  • Driving model doesn’t change fundamentally, but drifting is a little easier
  • It’s more difficult to spin opponent’s car with hitting his back
  • You can create online cups
  • 200 courses
  • Shanghai has the longest straights in MSR/PGR series plus wide roads and loose corners
  • Puddles on the road while raining, ruts when it snow
  • Menus aren’t static as in PGR3, now they’re red-white and SSX-style
  • Intro is short, but very dynamic
  • After finish cars doing donuts
  • When you’re doing good drifts on screen appears status like Sweet, Dude, Awesome
  • 720p, 30fps, better textures and dynamic lighting
  • Every car is build-up with 70k-100k polygons
  • In-car camera is hanging a bit lower than in PGR3
  • More polygons on drivers, because of… it’s secret for a while
  • More spectators on tracks, they’re more interactive, better animated, and waving national flags
  • Up to now series had bad luck, PGR was a launch title on Xbox, PGR2 was developing while Xbox Live debuted, PGR3 was a X360’s launch title but now with PGR4 Bizarre could focus on gameplay, not on the technical aspects and new technologies

The next list is more on what is included, but some language is slang and as such doesn’t always make sense to everyone. Where possible it has been fixed or removed, but sometimes it isn’t that easy:

  • All PGR3 Enviroments to Return
  • Joined By Shanghai and Two Other New Cities TBA, and a “Fantasy Track”
  • Ditched The 170mph and Up. This Time It’s Iconographix.
  • Cars to feature are: 1960s Mini, ‘63 Corvette Stingray, ‘54 Maserati 250F, Ferrari 599 GTB Fiorano and many more…
  • Fully developed fog, puddles turning to ice, windshields collecting frost
  • Fully rejiggered Career Mode totally mapped out a la Tiger Woods. You create a driver, their nationality etc
  • AI now has character. You know the drivers and they have their own style.
  • In car view features more active driver (fist pumping) and more shaky craziness.
  • Online physics improved to cut down on cheesers.

That’s a lot of information to take in, so take a minute to recuperate from that. The game is sounding better and better the more we hear about it, challenging Forza 2 all the way. Just from the scans you can see that the weather effects look excellent, and the general look of the game also looks damn good.

Hopefully we will see more on PGR 4, with perhaps some official media put out such as high-res screenshots. It won’t be long since it is promised that this game will be released in 2007.

Thanks James T for submitting.

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26 comments on 'New PGR 4 scans with details'

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Oh boy this is gonna be sweet. Liking the Iconograph idea.

Comment by zarbor on 2007-04-23 17:05:27 | Reply

This game will not be released until 2008. They say 2007 but I highly doubt that consider what they say this game will be.

MS product manager explicitly confirmed 2007 release to me last week.

Comment by Thryon on 2007-04-23 17:11:55 | Reply

Already on my list. But Forza 2 will have to keep me busy still then. Either way, I am glad that I will never have to buy another NFS game again.

Comment by EagleX on 2007-04-23 17:18:23 | Reply

30fps? a little bit low isnt it?

Comment by x El Scorpio x on 2007-04-23 17:44:52 | Reply

same as a lot of games, it’s not as bad as in PC gaming cos you’re not usually sitting right infront. It’s not bad for a racing game
PGR3 was also 30FPS

Comment by trj156 on 2007-04-23 23:13:42 | Reply

60fps is always best.

Comment by UK JAY on 2007-04-23 17:27:01 | Reply

At least it don’t seem to appear as Cartoon looking as PGR3, great game as it was…

Comment by x El Scorpio x on 2007-04-23 17:45:59 | Reply

sounds nice and I’m glad there are so many tracks, weather effects are cool.

Still looking forward to Forza 2 more right now though

Comment by Timelord on 2007-04-23 17:54:06 | Reply

With Forza & Dirt due out(sorry PS3 owners yours is delayed)I think PGR will have to pull something special out of the bag. But then again Bizarre Creations always do. Maybe a faster load time on multiplayer games is a start. The load times are as long as some races

Comment by Studley on 2007-04-23 18:07:52 | Reply

Online physics improved to cut down on cheesers

That didn’t translate well :P

So it’s going to feature the same cities (plus a couple of new ones), but with better graphics? Hope it’s not as lazy as it sounds.

Comment by Stonie on 2007-04-23 18:17:23 | Reply

When you’re doing good drifts on screen appears status like Sweet, Dude, Awesome.

That appeared in MSR, you could also change it to whatever you wanted. Back when I had it on DC and my brother played it, I changed them all to something like “Dumbfuck” when he hit barriers and cars.

Comment by kevgallacher on 2007-04-23 19:05:58 | Reply

I would like to see the real time lighting that MSR had, where in you play the game at night it’s dark and during the day it’s light. Plus in each specific country it plays in their time zone with the correct lighting.
I thought it was a good feature and want it back at least as an option.
It would be much better now with realistic sunlight and moonlight effects.
Plus with a live connection it could have the actual correct weather for any specific region.

Comment by Stonie on 2007-04-23 19:13:21 | Reply

I have pretty much worked nights for the last 8 years or so, so was working nights when MSR came out for the DC. Most of the races I ended up doing when I got home at 6am were subsequently set at night tim, just dependent on which city I was racing. I just used to end up setting the system clock forwards a few hours to race at day time. I wouldn’t be able to do this with Xbox 360 though, as the system clock is set by Live, to pull this trick off, I would have to play the game offline…. :o(

I usually just like to race during the day time.

so obviously by the point “More polygons on drivers, because of… it’s secret for a while” they are gonna let face map you on to the driver :P Well might be a good thing can see my beautiful face behind a car wheel ;)

Comment by x El Scorpio x on 2007-04-23 20:22:15 | Reply

yeah that’s what I thought, and you’ll be able to customise your own guy too I guess

Comment by Jasonic on 2007-04-23 20:27:31 | Reply

More like ‘Under’ a car wheel. (jk)

“Up to now series had bad luck”

Thats news to me.

Comment by kevgallacher on 2007-04-23 22:46:03 | Reply

Bad luck as in the time it was released.
I think it is worded pretty badly (prob due to translation) but it means the games have came at times where it hasn’t been able to take full advantage of the console or live.
The first and third where launch games and obviously have certain limitations to what can be done. PGR2 was for the launch of live and had to get that right. This time there is no pressure to release at a specific time. Bizzare have more control to make the game they want.
In other words this is going to be the ultimate PGR.

Comment by mass9 on 2007-04-24 06:20:16 | Reply

until PGR 5….

Comment by MiY4MOTO USAGi on 2007-04-24 16:33:54 | Reply

all the new weather / time effects look superb, however the one feature that i’d like to see return from the original MSR was the ability to lose kudos by racing badly.

in the PGR games you could never finish a race with negative kudos unlike the original MSR.

i’d also like to see the “jokers” return. in MSR you could play a joker before an event and double your kudos gained (or lost) whilst racing. that would be superb in a persistant online career mode!

Comment by Keymaker_2005 on 2007-04-24 21:14:26 | Reply

The in-car camera will be higher, not lower.
Form me…I just can’t wait for this one ;D

Comment by FF on 2007-04-24 21:38:59 | Reply

PGR3.5 - it’s about time they finsh PGR3

Comment by Papafunk on 2007-04-25 16:09:53 | Reply

PGR4 would be have been nice arcade racer BUT
30 fps = CRAP CRAP CRAP

Comment by pete on 2007-05-13 08:02:02 | Reply

yeah wots with the crap 30fps? like dirt on ps3 that’s 30fps too…this is not acceptable on these next gen machines..

Comment by Slawo on 2007-06-26 23:22:45 | Reply

Poland is Good

Comment by abdullah on 2007-07-25 18:26:33 | Reply

hey dude this game is sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

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