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Halo Wars: first in-game media; demo planned

Soon after we reported on all the latest Halo 3 rumors, new Halo information trickled in. This time it’s about the real-time strategy Halo Wars. During last week’s E3, IGN and Joystiq were fortunate enough to attend a demo presentation of the game hosted by none other than Ensemble Studios, the devs behind the Age of Empires franchise. Not only did they get to experience a tutorial level, but IGN also walked away with the first in-game screens and gameplay footage, along with Joystiq learning some exciting news.

Starting off with the in-game screenshots (viewable below), you’ll notice that they don’t look too great. For example, the terrain lacks detail as seen by the plain rocky mountains and most of the texture work looks very generic. However, all these graphical nuisances are due to the fact that these first shots were taken from a very early build and thereby definitely don’t represent the game in its final form. On the positive side of things, the screens show off some nice lighting effects, even in the current stage of development.

Normally, seeing a game in motion beats viewing still images by far. Not so much in our case. IGN’s short gameplay video embedded below doesn’t demonstrate a graphical fidelity much superior to that of the screenshots. On the other hand, the footage exhibits a great animation system for a RTS, nicely highlighted by the Warthog jumping over a chasm.

Now, on to more interesting stuff. During the Halo Wars demo, Joystiq learnt from the game’s producer Chris Rippy that the studio will be putting out a demo prior to the game’s 2008 release. Thus, those in doubt of the control scheme, which the developer reportedly worked on for full six months, will get a chance to try it out before heading to their local stores. Another interesting fact is that the game will feature an online co-op mode where two players will presumably be able to wage wars against the Covenant.

With Ensemble Studios at the helm and more than a year away from its release, Halo Wars could become the game to pave a new and more refined way for future console RTS games.

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15 comments on 'Halo Wars: first in-game media; demo planned'

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cool cant wait for the demo

Comment by Veritas on 2007-07-18 00:17:42 | Reply

Is this 360 only, or PC/360?

360 only :)

For now. ;)

Ă  la Gears of War eh? :)

Comment by Veritas on 2007-07-18 02:02:01 | Reply

I hope to god it goes to the PC. =[ Or that MS at least supports a mouse and keyboard. I have too much fun with them for it not to be allowed.

Also ala the other two Halo games and whatever else you choose to think of, Zan.

The only thing that I see preventing it is how proud Ensemble is of the console RTS control setup they have, and not wanting to cheapen it with a PC port.

Comment by JAMZY on 2007-07-20 23:56:38 | Reply

even though ive never played a proper mouse and keyboard game(like final fantsy)

i do think it be good 4 sum games especially rts(as pc populrty has already proven) but also xbla games like sonic and bomberman

i dont think fps are in dire need of a keyboard though as anyone who has a fps on a console should know how to use the pad

Those graphics look just fine to me and maybe with lower-res textures, more units can be shown onscreen without compromising framerate. Anyway, I can’t wait for this.

Comment by MoD Gunslinger on 2007-07-18 02:41:59 | Reply

*Hopes demo comes out this year*

Comment by AugustusBot on 2007-07-18 16:58:42 | Reply

OMG Halo ! OMG Halo ! OMG Halo !

OMG RTS ! OMG RTS ! OMG RTS !

I just peed my pants.

(SIKE!!!!)

Comment by Lone goat on 2007-07-18 18:11:04 | Reply

i’m going to guess your age now…12?

Comment by Veritas on 2007-07-19 00:27:29 | Reply

Robots have no age. They’re just programmed with shit for brains.

Would’ve worked better if you spelled “psych” properly.

Comment by AugustusBot on 2007-07-19 22:26:36 | Reply

Wasn’t sure if ‘psych’ (psychology) was the same thing as the 80s ‘SIKE!’, which was basically… ‘NOT!!’

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