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	<title>Comments on: Review: BioShock</title>
	<link>http://www.xboxic.com/news/3591</link>
	<description></description>
	<pubDate>Wed, 23 May 2012 15:23:08 +0000</pubDate>
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		<title>By: Worms</title>
		<link>http://www.xboxic.com/news/3591#comment-326767</link>
		<author>Worms</author>
		<pubDate>Thu, 12 Jun 2008 16:06:17 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-326767</guid>
		<description>Thanks for the spam now fuck off.</description>
		<content:encoded><![CDATA[<p>Thanks for the spam now fuck off.</p>
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		<title>By: PPosty</title>
		<link>http://www.xboxic.com/news/3591#comment-326766</link>
		<author>PPosty</author>
		<pubDate>Thu, 12 Jun 2008 16:04:44 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-326766</guid>
		<description>One of the best file centers is Megaupload! For a proper search and downloading use http://megaupload.name/</description>
		<content:encoded><![CDATA[<p>One of the best file centers is Megaupload! For a proper search and downloading use <a href="http://megaupload.name/" rel="nofollow"></a><a href='http://megaupload.name/'>http://megaupload.name/</a></p>
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		<title>By: Gameplayer</title>
		<link>http://www.xboxic.com/news/3591#comment-185291</link>
		<author>Gameplayer</author>
		<pubDate>Fri, 02 Nov 2007 02:01:34 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-185291</guid>
		<description>I think bioshock is a fairly good game. My favorite part is the little sisters, walking around with the syringes and Mr. Bubbles. 
Now im a girl and i play bioshock. Its one of the best games i have played in a while.</description>
		<content:encoded><![CDATA[<p>I think bioshock is a fairly good game. My favorite part is the little sisters, walking around with the syringes and Mr. Bubbles.<br />
Now im a girl and i play bioshock. Its one of the best games i have played in a while.</p>
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		<title>By: The DarkFire</title>
		<link>http://www.xboxic.com/news/3591#comment-165559</link>
		<author>The DarkFire</author>
		<pubDate>Mon, 10 Sep 2007 07:41:44 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-165559</guid>
		<description>Hmmm,I have to call you out on this:
"You need something more dynamic story wise and BioShock has that in bucket loads."

My problem with the game, and this is not saying that I don't understand the reason why, but I just wanted it to be different, is that it lacks a dynamic story depth. Tell my when you are presented with a choice in the game except with the little sisters. 

I expected so much more from this game, story wise, the gameplay was great, but I felt unsatisfied when it ended. It didn't feel like I really had a changed the game, or that my actions helped. It would've been cooler if you could, for instance, have side quests that give you Adam or items, but it has none of that. That would give the game a better replay value. Also you don't really get rewarded for exploring the world, because besides the obvious paths, there is little else to see. Not that the world is beautiful, but with such a great atmosphere is a shame that you can't see more.

To say that this game has no flaws is redundant. None the less it's a great game, probably even the best of this year. But it could've been just that bit better (for me at least).</description>
		<content:encoded><![CDATA[<p>Hmmm,I have to call you out on this:<br />
&#8220;You need something more dynamic story wise and BioShock has that in bucket loads.&#8221;</p>
<p>My problem with the game, and this is not saying that I don&#8217;t understand the reason why, but I just wanted it to be different, is that it lacks a dynamic story depth. Tell my when you are presented with a choice in the game except with the little sisters. </p>
<p>I expected so much more from this game, story wise, the gameplay was great, but I felt unsatisfied when it ended. It didn&#8217;t feel like I really had a changed the game, or that my actions helped. It would&#8217;ve been cooler if you could, for instance, have side quests that give you Adam or items, but it has none of that. That would give the game a better replay value. Also you don&#8217;t really get rewarded for exploring the world, because besides the obvious paths, there is little else to see. Not that the world is beautiful, but with such a great atmosphere is a shame that you can&#8217;t see more.</p>
<p>To say that this game has no flaws is redundant. None the less it&#8217;s a great game, probably even the best of this year. But it could&#8217;ve been just that bit better (for me at least).</p>
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		<title>By: ManoDestra</title>
		<link>http://www.xboxic.com/news/3591#comment-165323</link>
		<author>ManoDestra</author>
		<pubDate>Sun, 09 Sep 2007 13:55:13 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-165323</guid>
		<description>Totally deserved 10. A totally immersive FPS experience with a very cleverly constructed twist which is DEFINITELY intended to be non player controlled. That is TOTALLY the point, full stop. The game also deserves brownie points for the design team creating such stunning environments where you can see they have done a lot of hard work and research to get that right. A very unique style of game. I think the people who are complaining about the 10 rating are doing so by trying to pick it apart into smaller components. The game doesn't work on that level. If you do that it appears like "any other FPS". But it's not. The entire experience drags you in and gets you interested then gives you a mind blowing twist reminiscent of "The Manchurian Candidate". Full freedom on how you dish out death to the enemies of the game. Not all games that give you more freedom are great. Crackdown is a case in point (much as I enjoyed it). It suffered from too much freedom as there wasn't much more to it than multiple boss battles. You need something more dynamic story wise and BioShock has that in bucket loads. Would you kindly buy it and enjoy it.</description>
		<content:encoded><![CDATA[<p>Totally deserved 10. A totally immersive FPS experience with a very cleverly constructed twist which is DEFINITELY intended to be non player controlled. That is TOTALLY the point, full stop. The game also deserves brownie points for the design team creating such stunning environments where you can see they have done a lot of hard work and research to get that right. A very unique style of game. I think the people who are complaining about the 10 rating are doing so by trying to pick it apart into smaller components. The game doesn&#8217;t work on that level. If you do that it appears like &#8220;any other FPS&#8221;. But it&#8217;s not. The entire experience drags you in and gets you interested then gives you a mind blowing twist reminiscent of &#8220;The Manchurian Candidate&#8221;. Full freedom on how you dish out death to the enemies of the game. Not all games that give you more freedom are great. Crackdown is a case in point (much as I enjoyed it). It suffered from too much freedom as there wasn&#8217;t much more to it than multiple boss battles. You need something more dynamic story wise and BioShock has that in bucket loads. Would you kindly buy it and enjoy it.</p>
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		<title>By: The DarkFire</title>
		<link>http://www.xboxic.com/news/3591#comment-163362</link>
		<author>The DarkFire</author>
		<pubDate>Wed, 05 Sep 2007 08:40:33 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-163362</guid>
		<description>"The point of removing your control was to reinforce that you are playing a game, that as gamers we are puppets."

I don't want to flame you, but that sound like marketing talk for saying, we didn't have enough time to make the game feel like you aren't playing a game anymore. So we chose to mock gaming by taking away the choice and make a linear game. This way it appeals to a broader audience. You even say that they wanted to make it more non-linear, but couldn't due to time constraints.

I just wanted this game to be more rpg like :(. Still had a great time playing around with the plasmids an enjoying the art deco style though :).

*Spoiler* Seriously don't read this if you havn't finished the game!!! You have been warned.
I understand the puppet aspect, because when you  meet Ryan you are still a puppet. But it doesn't make sense, 'cause Atlas told you to kill him, so why just stand there and not kill him as soon as he opens the door. And he isn't you 'master', so 'would you kindly' shouldn't work. For that matter why didn't Fontaine just tell you to kill yourself after dealing with Ryan?

It would be cool if you could have a minigame where you could try and stop yourself from killing Ryan by mashing the buttons, controller vibrating as you try to stop the golf club. With Ryan repeating in a bellowing voice 'a man choses a slave obeys!'. Depending on how you played the game it would be more difficult. That's something I would've liked to see :D.
/*Spoiler*

Oh and with that 'just a shooter' part I was referring to the linear story progression, not the complex combat. The gameplay brings this game to a whole new level and it deserves a big fat 9!</description>
		<content:encoded><![CDATA[<p>&#8220;The point of removing your control was to reinforce that you are playing a game, that as gamers we are puppets.&#8221;</p>
<p>I don&#8217;t want to flame you, but that sound like marketing talk for saying, we didn&#8217;t have enough time to make the game feel like you aren&#8217;t playing a game anymore. So we chose to mock gaming by taking away the choice and make a linear game. This way it appeals to a broader audience. You even say that they wanted to make it more non-linear, but couldn&#8217;t due to time constraints.</p>
<p>I just wanted this game to be more rpg like :(. Still had a great time playing around with the plasmids an enjoying the art deco style though :).</p>
<p>*Spoiler* Seriously don&#8217;t read this if you havn&#8217;t finished the game!!! You have been warned.<br />
I understand the puppet aspect, because when you  meet Ryan you are still a puppet. But it doesn&#8217;t make sense, &#8217;cause Atlas told you to kill him, so why just stand there and not kill him as soon as he opens the door. And he isn&#8217;t you &#8216;master&#8217;, so &#8216;would you kindly&#8217; shouldn&#8217;t work. For that matter why didn&#8217;t Fontaine just tell you to kill yourself after dealing with Ryan?</p>
<p>It would be cool if you could have a minigame where you could try and stop yourself from killing Ryan by mashing the buttons, controller vibrating as you try to stop the golf club. With Ryan repeating in a bellowing voice &#8216;a man choses a slave obeys!&#8217;. Depending on how you played the game it would be more difficult. That&#8217;s something I would&#8217;ve liked to see :D.<br />
/*Spoiler*</p>
<p>Oh and with that &#8216;just a shooter&#8217; part I was referring to the linear story progression, not the complex combat. The gameplay brings this game to a whole new level and it deserves a big fat 9!</p>
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		<title>By: Daniel Purvis</title>
		<link>http://www.xboxic.com/news/3591#comment-163178</link>
		<author>Daniel Purvis</author>
		<pubDate>Tue, 04 Sep 2007 23:43:26 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-163178</guid>
		<description>*SPOILERS - don't read this comment if you don't want to screw the game*










The point of removing your control was to reinforce that you are playing a game, that as gamers we are puppets. That's the whole point! You're supposed to feel like there is nothing you can do, in that way BioShock mocks gaming in its entirety - many games present you with "choices" but in the end there is little you can do but follow the rails.

Yes, BioShock is a "shooter" but its not "just" a shooter - its gaming commentary and its clever. I have grievances with the way the game progresses from that point because THEN you are given no choice as you have to continue to follow orders but as I believe its been mentioned by Levine, he wanted up to nine endings but they didn't have the development time. This happens and its unfortunate but you can see the intent.

In the end, the good ending really is its reward to itself, its a feel good ending but its definitely a good one - the bad ending needed much more work however.

Personally, I felt a much stronger connection with the Little Sisters when I saved them the second time round, actually I felt like a dick when I saved them then heard their comments when I was in the saferoom.

It is a linear game but in the end the points it make couldn't be told in a non-linear story.</description>
		<content:encoded><![CDATA[<p>*SPOILERS - don&#8217;t read this comment if you don&#8217;t want to screw the game*</p>
<p>The point of removing your control was to reinforce that you are playing a game, that as gamers we are puppets. That&#8217;s the whole point! You&#8217;re supposed to feel like there is nothing you can do, in that way BioShock mocks gaming in its entirety - many games present you with &#8220;choices&#8221; but in the end there is little you can do but follow the rails.</p>
<p>Yes, BioShock is a &#8220;shooter&#8221; but its not &#8220;just&#8221; a shooter - its gaming commentary and its clever. I have grievances with the way the game progresses from that point because THEN you are given no choice as you have to continue to follow orders but as I believe its been mentioned by Levine, he wanted up to nine endings but they didn&#8217;t have the development time. This happens and its unfortunate but you can see the intent.</p>
<p>In the end, the good ending really is its reward to itself, its a feel good ending but its definitely a good one - the bad ending needed much more work however.</p>
<p>Personally, I felt a much stronger connection with the Little Sisters when I saved them the second time round, actually I felt like a dick when I saved them then heard their comments when I was in the saferoom.</p>
<p>It is a linear game but in the end the points it make couldn&#8217;t be told in a non-linear story.</p>
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		<title>By: The DarkFire</title>
		<link>http://www.xboxic.com/news/3591#comment-162812</link>
		<author>The DarkFire</author>
		<pubDate>Tue, 04 Sep 2007 07:59:49 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-162812</guid>
		<description>Of course I understand the point of the encounter, but I don't like it when a game that pretends to be about choice takes controle away and makes me feel like my choices don't matter. That's my point, Bioshock is 'just' a shooter story wise, and that's a real dissapointment. It never gives you a real way to influence the story progression. Sure I understand that 'you would kindly' do the things, but it would be cool if you could changes things and the outcome of the game other than a different cutscene. 

I also had a hard time feeling bad about harvesting the little girls, because when I save them they make me feel worse because they scream 'Noo No Nooo'. When you harvest them they only push your hand away and it seems quick and painless (I just saved her soul and a life as a little girl in a infested place, so it's a win win situation). It would be much better if they would thank you when you're trying to save them. Of course they do it afterwards, but it still doesn't feel very good.

I'm not saying that it's a bad game, just to linear for what it could've been. And for all the great gameplay, I feel the story could be more about choices and the way they impact the world.</description>
		<content:encoded><![CDATA[<p>Of course I understand the point of the encounter, but I don&#8217;t like it when a game that pretends to be about choice takes controle away and makes me feel like my choices don&#8217;t matter. That&#8217;s my point, Bioshock is &#8216;just&#8217; a shooter story wise, and that&#8217;s a real dissapointment. It never gives you a real way to influence the story progression. Sure I understand that &#8216;you would kindly&#8217; do the things, but it would be cool if you could changes things and the outcome of the game other than a different cutscene. </p>
<p>I also had a hard time feeling bad about harvesting the little girls, because when I save them they make me feel worse because they scream &#8216;Noo No Nooo&#8217;. When you harvest them they only push your hand away and it seems quick and painless (I just saved her soul and a life as a little girl in a infested place, so it&#8217;s a win win situation). It would be much better if they would thank you when you&#8217;re trying to save them. Of course they do it afterwards, but it still doesn&#8217;t feel very good.</p>
<p>I&#8217;m not saying that it&#8217;s a bad game, just to linear for what it could&#8217;ve been. And for all the great gameplay, I feel the story could be more about choices and the way they impact the world.</p>
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		<title>By: Daniel Purvis</title>
		<link>http://www.xboxic.com/news/3591#comment-162680</link>
		<author>Daniel Purvis</author>
		<pubDate>Tue, 04 Sep 2007 00:50:40 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-162680</guid>
		<description>Dude, you SO missed the point during the Ryan encounter... I won't explain it but I can't believe you don't understand why.</description>
		<content:encoded><![CDATA[<p>Dude, you SO missed the point during the Ryan encounter&#8230; I won&#8217;t explain it but I can&#8217;t believe you don&#8217;t understand why.</p>
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		<title>By: The DarkFire</title>
		<link>http://www.xboxic.com/news/3591#comment-162334</link>
		<author>The DarkFire</author>
		<pubDate>Mon, 03 Sep 2007 07:40:39 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-162334</guid>
		<description>I agree with you that you can't really change the outcome of the game. I was very dissappointed at how the game ends. And that you have no controle over the Ryan encounter. Even the Darkness let's you have controle when you meet Paulie for the last time. That makes Bioschock not worth a 10.

But why it deserves a 9 is because it is groundbreaking in it's own right. Just because YOU can choose how to kill the enemies in ways that have never been done before. At least not as good. And that's the way Bioschok lets you change your game, you don't influence the story much, but you influence the action.

I hope Fallout 3 will give the same emersion and depth in combat, but nails the story and choice impacts.</description>
		<content:encoded><![CDATA[<p>I agree with you that you can&#8217;t really change the outcome of the game. I was very dissappointed at how the game ends. And that you have no controle over the Ryan encounter. Even the Darkness let&#8217;s you have controle when you meet Paulie for the last time. That makes Bioschock not worth a 10.</p>
<p>But why it deserves a 9 is because it is groundbreaking in it&#8217;s own right. Just because YOU can choose how to kill the enemies in ways that have never been done before. At least not as good. And that&#8217;s the way Bioschok lets you change your game, you don&#8217;t influence the story much, but you influence the action.</p>
<p>I hope Fallout 3 will give the same emersion and depth in combat, but nails the story and choice impacts.</p>
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		<title>By: Niels Keurentjes</title>
		<link>http://www.xboxic.com/news/3591#comment-162110</link>
		<author>Niels Keurentjes</author>
		<pubDate>Sun, 02 Sep 2007 20:04:29 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-162110</guid>
		<description>We also don't dish out perfect 10's, if you kindly click the 'How we rate games' link you'll see our 10 is "Excellent", not "Perfect"   :)</description>
		<content:encoded><![CDATA[<p>We also don&#8217;t dish out perfect 10&#8217;s, if you kindly click the &#8216;How we rate games&#8217; link you&#8217;ll see our 10 is &#8220;Excellent&#8221;, not &#8220;Perfect&#8221;   <img src='http://www.xboxic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Jamzy No 2</title>
		<link>http://www.xboxic.com/news/3591#comment-162057</link>
		<author>Jamzy No 2</author>
		<pubDate>Sun, 02 Sep 2007 16:00:56 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-162057</guid>
		<description>yeah i would have give it a 9 it could have done with abit more side quests bonus things ect.</description>
		<content:encoded><![CDATA[<p>yeah i would have give it a 9 it could have done with abit more side quests bonus things ect.</p>
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		<title>By: StGermain</title>
		<link>http://www.xboxic.com/news/3591#comment-161796</link>
		<author>StGermain</author>
		<pubDate>Sat, 01 Sep 2007 21:12:40 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161796</guid>
		<description>Excellent review... I'd never dish out a perfect 10 but the games deserves something between 9 and 10.
The visuals of the game constantly remind me of Sky Captain and the World of Tomorrow.</description>
		<content:encoded><![CDATA[<p>Excellent review&#8230; I&#8217;d never dish out a perfect 10 but the games deserves something between 9 and 10.<br />
The visuals of the game constantly remind me of Sky Captain and the World of Tomorrow.</p>
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		<title>By: MrSatyre</title>
		<link>http://www.xboxic.com/news/3591#comment-161639</link>
		<author>MrSatyre</author>
		<pubDate>Sat, 01 Sep 2007 12:22:06 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161639</guid>
		<description>I'm really very surprised by all of the "10" and "best game ever" reviews Bioshock has been receiving. Yes, it's beautiful. But is it innovative? Is it unique? No, and no. When you get past the pretty trappings and atmosphere, it's just another mindless FPS (and I'm a HUGE FPS fan). When the original DOOM was released freeware, it was rightly hailed as outstanding because it really did---at the time---offer groundbreaking and exciting gameplay. But when DOOM 3 was released, it was generally panned because all it offered was a prettier, glossier rehash of the original. Bioshock, in my opinion, fits that critique. The environment is different, the weapons are different, and the baddies are different, but (story aside; which can be easily swapped for that of DOOM 3, or HL2 or any other FPS if your tun the volume down) after that it's exactly the same as any other FPS. Nothing the player does really affects the outcome of the game. I'm not saying Bioshock isn't a fun game; it is. But it's hardly deserving of a "10" rating. I give it a 7. Flame on.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really very surprised by all of the &#8220;10&#8243; and &#8220;best game ever&#8221; reviews Bioshock has been receiving. Yes, it&#8217;s beautiful. But is it innovative? Is it unique? No, and no. When you get past the pretty trappings and atmosphere, it&#8217;s just another mindless FPS (and I&#8217;m a HUGE FPS fan). When the original DOOM was released freeware, it was rightly hailed as outstanding because it really did&#8212;at the time&#8212;offer groundbreaking and exciting gameplay. But when DOOM 3 was released, it was generally panned because all it offered was a prettier, glossier rehash of the original. Bioshock, in my opinion, fits that critique. The environment is different, the weapons are different, and the baddies are different, but (story aside; which can be easily swapped for that of DOOM 3, or HL2 or any other FPS if your tun the volume down) after that it&#8217;s exactly the same as any other FPS. Nothing the player does really affects the outcome of the game. I&#8217;m not saying Bioshock isn&#8217;t a fun game; it is. But it&#8217;s hardly deserving of a &#8220;10&#8243; rating. I give it a 7. Flame on.</p>
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		<title>By: VeteranAssassin</title>
		<link>http://www.xboxic.com/news/3591#comment-161589</link>
		<author>VeteranAssassin</author>
		<pubDate>Sat, 01 Sep 2007 08:56:06 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161589</guid>
		<description>Excellent review! Seems they have been getting better on this site.

This game is fantastic; I wholle agree that those who generally shy away from the FPS should give it a go.</description>
		<content:encoded><![CDATA[<p>Excellent review! Seems they have been getting better on this site.</p>
<p>This game is fantastic; I wholle agree that those who generally shy away from the FPS should give it a go.</p>
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		<title>By: DX MrBubbles</title>
		<link>http://www.xboxic.com/news/3591#comment-161349</link>
		<author>DX MrBubbles</author>
		<pubDate>Fri, 31 Aug 2007 20:20:47 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161349</guid>
		<description>I beat the game around 4 times and it is always diffrent.And hard is alot diffrent from medium.Weapons are great if you found all the power to the people stations.</description>
		<content:encoded><![CDATA[<p>I beat the game around 4 times and it is always diffrent.And hard is alot diffrent from medium.Weapons are great if you found all the power to the people stations.</p>
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		<title>By: Thryon</title>
		<link>http://www.xboxic.com/news/3591#comment-161313</link>
		<author>Thryon</author>
		<pubDate>Fri, 31 Aug 2007 18:37:45 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161313</guid>
		<description>I only played for about an hour, but I could already tell that this game is a classic. Well deserving of its score.</description>
		<content:encoded><![CDATA[<p>I only played for about an hour, but I could already tell that this game is a classic. Well deserving of its score.</p>
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		<title>By: Lone goat</title>
		<link>http://www.xboxic.com/news/3591#comment-161215</link>
		<author>Lone goat</author>
		<pubDate>Fri, 31 Aug 2007 15:54:57 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161215</guid>
		<description>10 sounds about right</description>
		<content:encoded><![CDATA[<p>10 sounds about right</p>
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		<title>By: Nikion</title>
		<link>http://www.xboxic.com/news/3591#comment-161210</link>
		<author>Nikion</author>
		<pubDate>Fri, 31 Aug 2007 15:41:38 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161210</guid>
		<description>Loved the game. But wouldnt give it a 10. the weapons felt a bit weak.</description>
		<content:encoded><![CDATA[<p>Loved the game. But wouldnt give it a 10. the weapons felt a bit weak.</p>
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	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.xboxic.com/news/3591#comment-161208</link>
		<author>Adam</author>
		<pubDate>Fri, 31 Aug 2007 15:37:58 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161208</guid>
		<description>This game more than any other I've ever played in my life (I'm 35) warrants a ten.  Great review.  Bravo.</description>
		<content:encoded><![CDATA[<p>This game more than any other I&#8217;ve ever played in my life (I&#8217;m 35) warrants a ten.  Great review.  Bravo.</p>
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		<title>By: The_Glovner</title>
		<link>http://www.xboxic.com/news/3591#comment-161200</link>
		<author>The_Glovner</author>
		<pubDate>Fri, 31 Aug 2007 15:22:53 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161200</guid>
		<description>I agree, whereas I don't personally go for the art deco style (wouldn't decorate my house in it anyway) they hav e done a great job recreating it and it fits very well into the overall feel of the game.</description>
		<content:encoded><![CDATA[<p>I agree, whereas I don&#8217;t personally go for the art deco style (wouldn&#8217;t decorate my house in it anyway) they hav e done a great job recreating it and it fits very well into the overall feel of the game.</p>
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	<item>
		<title>By: Chris</title>
		<link>http://www.xboxic.com/news/3591#comment-161168</link>
		<author>Chris</author>
		<pubDate>Fri, 31 Aug 2007 13:52:03 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161168</guid>
		<description>if you play the game exactly the same as you did the last time, except not killing, or killing the sisters, of course hes gonna say the game is the same....

how about try diff approaches, try more hacking, or switch to plasmid development over weapon... theirs lots of differences.</description>
		<content:encoded><![CDATA[<p>if you play the game exactly the same as you did the last time, except not killing, or killing the sisters, of course hes gonna say the game is the same&#8230;.</p>
<p>how about try diff approaches, try more hacking, or switch to plasmid development over weapon&#8230; theirs lots of differences.</p>
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	<item>
		<title>By: zarbor</title>
		<link>http://www.xboxic.com/news/3591#comment-161156</link>
		<author>zarbor</author>
		<pubDate>Fri, 31 Aug 2007 13:18:31 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161156</guid>
		<description>I'm not so sure what's the difference between a 9.5, 9.7 and 10. This game is great and a must have. I'm comfortable with someone giving it a 10, 9.7 or 9.5 but anything less is plain luuuuuudda...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so sure what&#8217;s the difference between a 9.5, 9.7 and 10. This game is great and a must have. I&#8217;m comfortable with someone giving it a 10, 9.7 or 9.5 but anything less is plain luuuuuudda&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Yeah</title>
		<link>http://www.xboxic.com/news/3591#comment-161103</link>
		<author>Yeah</author>
		<pubDate>Fri, 31 Aug 2007 11:26:09 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161103</guid>
		<description>Now would you kindly go down to the store and buy this bloody game! ;)</description>
		<content:encoded><![CDATA[<p>Now would you kindly go down to the store and buy this bloody game! <img src='http://www.xboxic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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	<item>
		<title>By: Darren/Kainz Uk</title>
		<link>http://www.xboxic.com/news/3591#comment-161102</link>
		<author>Darren/Kainz Uk</author>
		<pubDate>Fri, 31 Aug 2007 11:24:56 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161102</guid>
		<description>Aye I met him, but was hoping for more action cut scenes along the way. I guess i've been spoilt by the cut scenes in gears also using the same engine.

I also hoped it would be scary but truth be told, there were only two moments that made me leap off my chair unlike Condemned. 

Still, an absolutely brilliant game and amongst the best on the console so far.</description>
		<content:encoded><![CDATA[<p>Aye I met him, but was hoping for more action cut scenes along the way. I guess i&#8217;ve been spoilt by the cut scenes in gears also using the same engine.</p>
<p>I also hoped it would be scary but truth be told, there were only two moments that made me leap off my chair unlike Condemned. </p>
<p>Still, an absolutely brilliant game and amongst the best on the console so far.</p>
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	<item>
		<title>By: Wet Vein</title>
		<link>http://www.xboxic.com/news/3591#comment-161066</link>
		<author>Wet Vein</author>
		<pubDate>Fri, 31 Aug 2007 09:40:48 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161066</guid>
		<description>I would have to agree with Curtis Jackson....  I haven't yet beat the game,  I don't want to explain exactly where I'm at, incase I spoil the plot for others... but I think I have a couple hours left to play.  Anyway, like I said, I've yet to beat it,  but my nephew has the game and we often talk about our progress,  and we have had many different experiences.  Different Plasmids, tonics, moral choices, strategies,  ... I found a few places he didn't.....he let someone live who I didn't....(I'm not talking about the sisters)  
  I admit it's not radically different like some games.... but to say it's exactly the same every time is just foolish.  I guess if you try to do everything exactly the same as you did the first time it might seem that way, but that's your fault.  

I've played allot of games in my life.... and I mean allot...(I'm 32).... and Bioshock is one of the best game experiences I've ever had.  
I give it 9.7</description>
		<content:encoded><![CDATA[<p>I would have to agree with Curtis Jackson&#8230;.  I haven&#8217;t yet beat the game,  I don&#8217;t want to explain exactly where I&#8217;m at, incase I spoil the plot for others&#8230; but I think I have a couple hours left to play.  Anyway, like I said, I&#8217;ve yet to beat it,  but my nephew has the game and we often talk about our progress,  and we have had many different experiences.  Different Plasmids, tonics, moral choices, strategies,  &#8230; I found a few places he didn&#8217;t&#8230;..he let someone live who I didn&#8217;t&#8230;.(I&#8217;m not talking about the sisters)<br />
  I admit it&#8217;s not radically different like some games&#8230;. but to say it&#8217;s exactly the same every time is just foolish.  I guess if you try to do everything exactly the same as you did the first time it might seem that way, but that&#8217;s your fault.  </p>
<p>I&#8217;ve played allot of games in my life&#8230;. and I mean allot&#8230;(I&#8217;m 32)&#8230;. and Bioshock is one of the best game experiences I&#8217;ve ever had.<br />
I give it 9.7</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.xboxic.com/news/3591#comment-161034</link>
		<author>Alex</author>
		<pubDate>Fri, 31 Aug 2007 08:18:14 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161034</guid>
		<description>Yes, a good game. I have a feeling like I play Doom for the 1st time...</description>
		<content:encoded><![CDATA[<p>Yes, a good game. I have a feeling like I play Doom for the 1st time&#8230;</p>
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	<item>
		<title>By: TobiM2000</title>
		<link>http://www.xboxic.com/news/3591#comment-161028</link>
		<author>TobiM2000</author>
		<pubDate>Fri, 31 Aug 2007 08:03:16 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161028</guid>
		<description>Every 360-owner, would you kindly play that game?
It's the best 360 game by far, next to Gears.</description>
		<content:encoded><![CDATA[<p>Every 360-owner, would you kindly play that game?<br />
It&#8217;s the best 360 game by far, next to Gears.</p>
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	<item>
		<title>By: Taomyn</title>
		<link>http://www.xboxic.com/news/3591#comment-161011</link>
		<author>Taomyn</author>
		<pubDate>Fri, 31 Aug 2007 07:27:25 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-161011</guid>
		<description>So you haven't met Ryan then yet? That's quite a long cut-scene.</description>
		<content:encoded><![CDATA[<p>So you haven&#8217;t met Ryan then yet? That&#8217;s quite a long cut-scene.</p>
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	<item>
		<title>By: Darren/Kainz Uk</title>
		<link>http://www.xboxic.com/news/3591#comment-160951</link>
		<author>Darren/Kainz Uk</author>
		<pubDate>Fri, 31 Aug 2007 04:40:29 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160951</guid>
		<description>Very nice review. I'll be giving it a 9.5 when I finish mine this weekend. Whilst the game is close to perfect, I found it a bit too short, and I was hoping for more ingame cut-scene moments because the only two moments I do remember is when the plane fuselage crashes into that glass tunnel right at the start of the game and when that scientist gets gassed to death and superbly manages to scrawl a 4 digit number onto the window as she dies.

It would have been nice to have the little sisters with more dialogue. Hearing them going on about angels every 10 seconds gets repetitive fast.</description>
		<content:encoded><![CDATA[<p>Very nice review. I&#8217;ll be giving it a 9.5 when I finish mine this weekend. Whilst the game is close to perfect, I found it a bit too short, and I was hoping for more ingame cut-scene moments because the only two moments I do remember is when the plane fuselage crashes into that glass tunnel right at the start of the game and when that scientist gets gassed to death and superbly manages to scrawl a 4 digit number onto the window as she dies.</p>
<p>It would have been nice to have the little sisters with more dialogue. Hearing them going on about angels every 10 seconds gets repetitive fast.</p>
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		<title>By: MoD Gunslinger</title>
		<link>http://www.xboxic.com/news/3591#comment-160935</link>
		<author>MoD Gunslinger</author>
		<pubDate>Fri, 31 Aug 2007 04:14:30 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160935</guid>
		<description>10 is a bit high, but this game was great.

I loved it, it was a work of art.</description>
		<content:encoded><![CDATA[<p>10 is a bit high, but this game was great.</p>
<p>I loved it, it was a work of art.</p>
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		<title>By: Veritas</title>
		<link>http://www.xboxic.com/news/3591#comment-160930</link>
		<author>Veritas</author>
		<pubDate>Fri, 31 Aug 2007 03:52:34 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160930</guid>
		<description>Makes me proud to be from Boston, hehehe.</description>
		<content:encoded><![CDATA[<p>Makes me proud to be from Boston, hehehe.</p>
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		<title>By: Curtis Jackson</title>
		<link>http://www.xboxic.com/news/3591#comment-160926</link>
		<author>Curtis Jackson</author>
		<pubDate>Fri, 31 Aug 2007 03:39:18 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160926</guid>
		<description>What!!!???  Second time was COMPLETELY different.  I completely changed my combinations of plasmids/gene tonics, which made the game play out so much differently.  Obviously many enemy positions are going to be the same (they need to be in order for the frightening cinematic elements to occur), but that does NOT cause the game to be repetitive.  10 is not too generous.

Excellent review.</description>
		<content:encoded><![CDATA[<p>What!!!???  Second time was COMPLETELY different.  I completely changed my combinations of plasmids/gene tonics, which made the game play out so much differently.  Obviously many enemy positions are going to be the same (they need to be in order for the frightening cinematic elements to occur), but that does NOT cause the game to be repetitive.  10 is not too generous.</p>
<p>Excellent review.</p>
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		<title>By: Voyager2k</title>
		<link>http://www.xboxic.com/news/3591#comment-160925</link>
		<author>Voyager2k</author>
		<pubDate>Fri, 31 Aug 2007 03:28:35 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160925</guid>
		<description>10 is too generous. It's an awesome game with very few flaws but there is one huge one ... they were praising their AI and shit and replayability. Second time is exactly (!) the same as the first, even if you switch to hard mode. If you have a good memory you can even preaim for headshots because you know exactly how many splicer are where and where to fight the big daddies. That is pretty weak and something I found very very disappointing.</description>
		<content:encoded><![CDATA[<p>10 is too generous. It&#8217;s an awesome game with very few flaws but there is one huge one &#8230; they were praising their AI and shit and replayability. Second time is exactly (!) the same as the first, even if you switch to hard mode. If you have a good memory you can even preaim for headshots because you know exactly how many splicer are where and where to fight the big daddies. That is pretty weak and something I found very very disappointing.</p>
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		<title>By: mass9</title>
		<link>http://www.xboxic.com/news/3591#comment-160918</link>
		<author>mass9</author>
		<pubDate>Fri, 31 Aug 2007 03:08:25 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160918</guid>
		<description>better than solitaire even?</description>
		<content:encoded><![CDATA[<p>better than solitaire even?</p>
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		<title>By: DX MrBubbles</title>
		<link>http://www.xboxic.com/news/3591#comment-160916</link>
		<author>DX MrBubbles</author>
		<pubDate>Fri, 31 Aug 2007 03:03:03 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160916</guid>
		<description>Greatest single player ever</description>
		<content:encoded><![CDATA[<p>Greatest single player ever</p>
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		<title>By: McGrude</title>
		<link>http://www.xboxic.com/news/3591#comment-160910</link>
		<author>McGrude</author>
		<pubDate>Fri, 31 Aug 2007 02:54:50 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160910</guid>
		<description>This brings up the art deco style.  Although I don't care for it myself, I felt that the art designers did a fantastic jobs of capturing and consistently applying the look and feel.</description>
		<content:encoded><![CDATA[<p>This brings up the art deco style.  Although I don&#8217;t care for it myself, I felt that the art designers did a fantastic jobs of capturing and consistently applying the look and feel.</p>
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		<title>By: Arian</title>
		<link>http://www.xboxic.com/news/3591#comment-160897</link>
		<author>Arian</author>
		<pubDate>Fri, 31 Aug 2007 02:22:37 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160897</guid>
		<description>... *Ponders*

Yeah, my bad, the 60's is present time in the game, and the whole city wasn't built in a day. Too bad there isn't a edit comment/delete comment option.</description>
		<content:encoded><![CDATA[<p>&#8230; *Ponders*</p>
<p>Yeah, my bad, the 60&#8217;s is present time in the game, and the whole city wasn&#8217;t built in a day. Too bad there isn&#8217;t a edit comment/delete comment option.</p>
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		<title>By: Jordan Blanco</title>
		<link>http://www.xboxic.com/news/3591#comment-160882</link>
		<author>Jordan Blanco</author>
		<pubDate>Fri, 31 Aug 2007 01:39:30 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160882</guid>
		<description>The decor is from the 20s and 30s actually.</description>
		<content:encoded><![CDATA[<p>The decor is from the 20s and 30s actually.</p>
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		<title>By: Arian</title>
		<link>http://www.xboxic.com/news/3591#comment-160875</link>
		<author>Arian</author>
		<pubDate>Fri, 31 Aug 2007 01:25:17 +0000</pubDate>
		<guid>http://www.xboxic.com/news/3591#comment-160875</guid>
		<description>I wouldn't give it a ten but I am not disappointed. The plot, voice acting, and just the overall gameplay is quite unique. A very good game with a definitive throwback to the 60's era decor and culture. 

When I first 'saved' the little sister, hearing her say 'No, no!' almost made me feel bad for doing something I thought was good. Plus hearing 'No, Mr. Bubbles, NO!' yeah everytime, I feel bad for killing big Daddy.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t give it a ten but I am not disappointed. The plot, voice acting, and just the overall gameplay is quite unique. A very good game with a definitive throwback to the 60&#8217;s era decor and culture. </p>
<p>When I first &#8217;saved&#8217; the little sister, hearing her say &#8216;No, no!&#8217; almost made me feel bad for doing something I thought was good. Plus hearing &#8216;No, Mr. Bubbles, NO!&#8217; yeah everytime, I feel bad for killing big Daddy.</p>
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