British outfit Kuju, known for its work on Nintendo’s Battalion Wars series, as well as Geometry Wars Galaxies for Wii and DS, has confirmed that it will be launching a brand new studio that will solely focus on providing fresh content for all three home console digital download services, as well as PCs.
Being watched by the careful eye of studio lead James Brooksby, this new team will consist of team members from both the Geometry Wars Galaxies Wii and DS projects, as well as Nucleus on PlayStation Network. Speaking exclusively to GamesIndustry.biz, Brooksby stressed that the focus of new division ‘Double Six’ is not set to be just on one format, but will cover WiiWare, Xbox Live Arcade, the PlayStation Network, and even PC:
“We’re doing games, and we intend on doing games, for all of the platforms â€“ PlayStation Network, Xbox Live Arcade, WiiWare and PC downloads. We believe that there are some great opportunities out there and the models are really attractive as a developer. We want to become the best, the go-to place, the studio that is known for carving out our own part of the industry. Double Six is going to be the place to go for the absolutely best games on digital platforms.
“Rolling double six is about having another go and that embodies what we’re about â€“ addictive and very good fun. That doesn’t mean we will always be providing games that are arcade-like, but they will have that addictive quality. We’re doing games that are anything from casual to pretty complex titles for digital distribution, something that you may expect from a full boxed product, but in a different guise. Some of the games we’re going to put out you definitely wouldn’t term ‘casual’ and they are going to appeal as gamer’s games.”
Whilst the newly formed Double Six will actually be increasing in size early on in 2008, Brooksby states that it is key to ensure the group remains small enough to be classed as ‘tight-knit’ and more efficient, since,
“We find that with smaller team sizes we can turn around much more fun to build titles, which is a big attraction for the guys who work here. We’ve got plans to get quite big but we want to keep the small company feel. It’s about making sure everybody knows where they fit and giving everybody a really strong focus. We’re creating something the team can get their teeth into.”
As for Kuju’s other studios, the recently renamed ‘Chemistry’ is set to put all its efforts into games based on the Unreal Engine, whilst ‘Zoe Mode’ is looking at delivering on the social gaming side of the business model.
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