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Tiberium debut trailer released

One month ago, Electronic Arts officially announced that a new first-person shooter based on the universe of Command & Conquer was in the making, along with releasing the first screenshot. Now, they have dished out a debut trailer of Tiberium to give us a little more insight into the game’s story and gameplay mechanics, albeit without showing any gameplay footage.

As you can see for yourselves, the trailer doesn’t reveal any new information that we haven’t covered before. Hopefully, we’ll get to see the C&C spin-off in real-time action sometime soon.

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12 comments on 'Tiberium debut trailer released'

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Comment by DGSmith2 on 2008-01-19 02:49:43 | Reply

wow as if that gun doesnt look amazing lol

This is really very nice … i hiope to see more next time .

Comment by StGermain on 2008-01-19 14:44:21 | Reply

Ah that’s where Master Chief went :)

Comment by basketnayse on 2008-01-19 17:31:01 | Reply

yeh hes been doin freelance- dead space is chief too

Comment by nayse on 2008-01-19 17:31:42 | Reply

yeh hes been doin freelance- dead space is chief too

HOLY CRAP! That gun is wicked, and so is the armor!

So lets get this straight, halo is going RTS and c&c is going fps… hmmm interesting, 2 of the best in their genre’s swapping genre’s :)

OK WE … REALLY NEED comment Mods

Comment by TheBlazinNinja on 2008-01-20 03:20:17 | Reply

ewww its made by ea so expect lots of ads and disapointment

Comment by inty2525 on 2008-01-20 03:21:47 | Reply

what is this? prequel to dead space?

Comment by Arian on 2008-01-20 03:30:40 | Reply

^^Someone who’s behind ten years.^^

He probably said that because of the helmet which looks very similar to the one from Dead Space ;)

Comment by Veritas on 2008-01-20 06:42:55 | Reply

Cool design, lame trailer.

Comment by KultiVator on 2008-01-20 17:55:44 | Reply

Anyone remember the half-arsed C&C Renegade game of a few years ago?

Hope this takes that interesting concept - BUT executes it a little better. It would be quite cool to be involved in an immersive 3D shooter where there’s a greater purpose to the battle than just killing everything… e.g. by looking after your harvesters (in person) and having command over your base, troops and units, whilst being there on the actual battle-field.

When a software studio gets this right, we’re in for a revolution in gaming… where just like in a real world battle, the body count is less important than the overall success of your force in doing whatever the mission calls for.

A lot of scope for an amazing game - let’s hope that it all comes to fruition without EA turning this into one of their lame turkeys!

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