Codemasters announces new racer Fuel
Some of you may recall seeing a free-roaming off-road racing game called Fuel in select magazines a few years back and then quickly seemingly disappearing from the face of the Earth. Well, the good news is that the title still exists and very much so, actually, with Codemasters recently announcing a publishing deal with Asobo Studios, the maker of Fuel.
Having been in development for over four years, Fuel features a racing nirvana that spans over 5,000 square miles (14,000+ km²) and consists of different scenarios, like the tsunami-wrecked pacific coast, the Nevada wastelands, treacherous snow-capped mountains, thick forests, arid deserts, and abandoned lakeside resorts. All this vast terrain is brought to life with a dynamic weather system which forces players to frequently change their strategy mid-race, due to constant weather changes between “full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards.”
Said Sebastian Wloch, Chief Executive Officer at Asobo Studios:
“FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players. Player choice lies at the heart of FUEL’s action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”
Said Barry Jafrato, Senior Vice President of Brand at Codemasters:
“The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement. FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”
Fuel is set to arrive on the Xbox 360, PS3, and PC in 2009.








sounds good
Yeah, sounds good. Actually sounds more fun than Burnout Paradise.
its burnout on steroids, i mean hello 5k sq miles, tornadoes, day nite transitions WTF i really hope they do something awesome like 24 hour 16 player online races that’d be sick
Okay so we got Dirt, Grid and now Fuel… wonder what one word, 4 letter name, they would give the F1 game that they will be making soon. I doubt seeing as they are on this run they would just call it F1. Probably just Race or something. lol
i was thinking race too.
I was thinking PRIX for the F1 game, but I guess it doesnt quite have the same ring to it.
I think PRIX would be a better name for Fallout Boy.
SHiT comes to mind. They all look like they run on the very same engine.
Well it engine isn’t that bad… graphically anyway… if it ain’t broke don’t fix it.
They just need to get the physics right.
Voyager2k, now why on earth would you think something like that?
I agree though. Their pimping that Neon engine hard. I just wish they would leave the graphics alone and make proper driving/racing controls. That would serve them better than having crazy weather effects…
I guess TDU isn’t considered a “go anywhere at any time”, “wide open” game?
I know it wasn’t off-road and it was only one island, being smaller than the environment they describe…but it’s still a wide-open experience, IMO.
That being said, I’m always interested in another racing game that isn’t from EA.
The weather effects look pretty cool. I’d like to see more racing games include that kind of variety.
dude… TDU isnt 5,000 SQ MILES! its awesome but not that awesome.
wow this puts motostorm, dirt, and pure to shame all at the same time
…nooooo
bring it on!!!