Kodu Game Builder for Xbox360 Dated
Next week on the Xbox Live Marketplace will see the release of ‘Kudo’ a game building program which allows anyone to create games using an icon based interface and an Xbox360 controller. Now anyone can create and play basic games straight from the console with a little imagination.

The Microsoft Research Kodu page gives the following information:
The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.
The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.
Kodu provides an end-to-end creative environment for designing, building, and playing one’s own new games, including:
- High-level language incorporates real-world primitives: collision, color, vision
- Uses Xbox 360 Game Controller for input — no keyboard required
- Runs on Xbox 360 and PC
- Interactive terrain editor
- Bridge and path builder
- Terrain editor - create worlds of arbitrary shape and size
- 20 different characters with different abilities
Kodu will be released on June 30th 2009 for 400 MS Points on the Xbox Live Community Games area.
Source: BrierDudley








Sounds interesting. Although it sounds like you may need the full XNA membership to use it.
Why would you need XNA membership?
We shall soon see…
There are plenty of community games no membership needed! Except maybe gold, who the hell is going to get XNA membership just to buy one game!
It’s not a game though as such. It’s a cut down development environment. Will the games you create in it be standalone games? Maybe not. But if they are, then there’s no doubt that you’ll require XNA membership to use it. I’m hoping otherwise, but we both know how M$ can screw people for money.
Yeah I am wondering about the XNA because this download will be in the Community/Indie games section. I think it may be free to create your own stuff, but may require XNA to share it…
That’d be my guess, if they even ALLOW you to share.
you can currently share things you create with people on your friends list, you basically just invite them into your own world. They just need to own Kodu too. I’m hoping for more global sharing.
By the way, as some have stated you don’t need an xna membership to play community games, just MS points lol.
I know you don’t need subscription to play XNA games. What I’m talking about here is game creation, whether or not you will be able to make a stand-alone game, and whether or not you will have the ability/right to distribute it.
I’m pretty sure anything created with Kodu needs Kodu open to use it.
http://www.g4tv.com/thefe...-Parents-Logo-Writer.html
just saw this, i really want it know, as i reckon you’ll be able to create some pretty enterting rip offs at the very least and other creative things. and for £3-4 it’s a bargin.
Xboxic, will Kudo be available in the entire European Union or just the usual “selected” member states…?
Im sure I already wrote a reply here and now it’s gone. I mentioned that if you can have access to Community Games then you should be able to get it…
Hi, everyone I’m playtesting Kodu and have permission to post my thoughts on it. heres my blog about it
Kodu must pass through peer review before it is available on the marketplace. It is a very complex game, I feel it could spend a month in peer review to thoroughly check it out.
There hasn’t been much info released about sharing, I think the devs are considering their options.
OK great post on your blog.