Bodycount First Look Screenshots
Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters have today released two first look screenshots of the game in productionion at their Guildford Studios.
Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO Game Technology Platform, an evolution of Codemastersâ award-winning engine, for the Xbox 360 and PS3
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âOur core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,â said Executive Producer Tom Gillo. âFrom the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.â
In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as âTargetsâ on behalf of the âNetworkâ. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
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âWeâre all massive FPS fans,â said Stuart Black, Creative Director on Bodycount âand believe that thereâs room for a refresh of the shooter experience. If Race Driver: GRID⢠was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI canât hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; itâs going to be a huge amount of fun.â
Bodycount is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.
âBy investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,â said Gavin Cheshire, Vice President, Codemasters development. âAs our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.â
Bodycount is scheduled for a release in Q1 of 2011 and features heavily in this weeks UK Official Xbox Magazine, leaked details were reported here.
For further updates on Bodycount follow @bodycountgame on Twitter, or visit www.codemasters.com/bodycount Xboxic can also be followed on Twitter @Xboxic.
Source: BHPress








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