Waking up this morning was an utter chore, having slept for only a few hours, but when the thought of seeing a brand new campaign level from Halo: Reach crossed my mind, I brightened up in a second. Luckily, I made it to Microsoftâ€™s large booth on time and was then hurriedly accompanied by one of the reps to the room where Brian Jarrard, Bungieâ€™s Community manager, was patiently waiting for our arrival.
With all the press inside, Jarrard started the presentation by introducing the latest chapter in the Halo saga and giving a brief explanation of each option available for selection in the main menu. Since weâ€™ve already covered all of these core features in our previous coverage of the title, such as the new, improved Forge and Firefight, I wonâ€™t bore you with old information and rather skip to the interesting part which was â€śTip of the Spearâ€ť, the fourth campaign mission shown for the first time here at Gamescom.
The mission begins with an epic cutscene showing a sizeable army of the UNSC making haste towards a cliff on top of which a Covenant anti-air reactor is strategically positioned. As youâ€™ve probably guessed, itâ€™s your objective to destroy the tower and thus let your air forces to move forward. The cutscene ends when the army is bombarded by the resistance which sends Noble 6, the main character, flying off the vehicle directly onto the battlefield for some shooting and grenading. After the weak Grunts are dealt with, Noble 6 and the co take the path that leads to the objective, their progress occasionally hindered by the relentless Covenant forces.
Halfway to the top, the team hops into rocket hogs, a Warthog variant which does away with the stalwart chaingun and instead relies on a deadly missile turret which can be manned by one Spartan. With more firepower on their side, the Spartans quickly dispatch several Revenants, a Covenant vehicle new to the series which looks like if a Ghost and a Wraith had a baby, and continue the assault on the threat.
Moments later, the Spartans defeat the remaining enemies guarding the tower and put an end to the glowing reactor inside. This triggers a cutscene showing a fleet of humongous UNSC battleships making a move forward, laying waste to any surviving Covenant. Itâ€™s here where the demo ends and Jarrard reminds us that we can continue the fight when the game releases on September 14.