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	<title>Comments on: Gamescom 2010: Brink Hands-on</title>
	<link>http://www.xboxic.com/news/6537</link>
	<description></description>
	<pubDate>Thu, 24 May 2012 12:49:06 +0000</pubDate>
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		<title>By: Swedish Bob</title>
		<link>http://www.xboxic.com/news/6537#comment-540296</link>
		<author>Swedish Bob</author>
		<pubDate>Wed, 25 Aug 2010 09:54:18 +0000</pubDate>
		<guid>http://www.xboxic.com/news/6537#comment-540296</guid>
		<description>"The best option is, obviously, to get revived and avoid increasing your team’s death count."

Hi, well that is not true all the time. After a bit of experience in their previous games like ETQW, you realize that tapping out (= dying for good and waiting respawn) can be a good choice to avoid having a medic reach you in an open dangerous area, of if you dropped a nade before falling that would blow your medic friend too.

Also, it is not really the deathcount that is relevant in these types of multiplayer games, because the map has objectives, and whatever the deathcount is, if your team don't achieve their objectives, you loose the round.

So sometimes it's good to go out and lure enemies, sacrifying yourself to that the engineer or operative and flank quickly the enemy front to set an explosive or hack a terminal.</description>
		<content:encoded><![CDATA[<p>&#8220;The best option is, obviously, to get revived and avoid increasing your team’s death count.&#8221;</p>
<p>Hi, well that is not true all the time. After a bit of experience in their previous games like ETQW, you realize that tapping out (= dying for good and waiting respawn) can be a good choice to avoid having a medic reach you in an open dangerous area, of if you dropped a nade before falling that would blow your medic friend too.</p>
<p>Also, it is not really the deathcount that is relevant in these types of multiplayer games, because the map has objectives, and whatever the deathcount is, if your team don&#8217;t achieve their objectives, you loose the round.</p>
<p>So sometimes it&#8217;s good to go out and lure enemies, sacrifying yourself to that the engineer or operative and flank quickly the enemy front to set an explosive or hack a terminal.</p>
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		<title>By: Jason Andrews</title>
		<link>http://www.xboxic.com/news/6537#comment-539658</link>
		<author>Jason Andrews</author>
		<pubDate>Sat, 21 Aug 2010 16:41:21 +0000</pubDate>
		<guid>http://www.xboxic.com/news/6537#comment-539658</guid>
		<description>ah I see... good stuff, it'll definitely be on my list of pre-orders soon.</description>
		<content:encoded><![CDATA[<p>ah I see&#8230; good stuff, it&#8217;ll definitely be on my list of pre-orders soon.</p>
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		<title>By: Swedish Pete</title>
		<link>http://www.xboxic.com/news/6537#comment-539649</link>
		<author>Swedish Pete</author>
		<pubDate>Sat, 21 Aug 2010 16:02:01 +0000</pubDate>
		<guid>http://www.xboxic.com/news/6537#comment-539649</guid>
		<description>Mr Andrews, please keep in mind that the boys and girls who are developing this game also made Enemy Territory: Quake Wars. They know just about all there is to know about multiplayer team dynamics (which is a fancy way of saying that they make kickass coop games).</description>
		<content:encoded><![CDATA[<p>Mr Andrews, please keep in mind that the boys and girls who are developing this game also made Enemy Territory: Quake Wars. They know just about all there is to know about multiplayer team dynamics (which is a fancy way of saying that they make kickass coop games).</p>
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		<title>By: Jason Andrews</title>
		<link>http://www.xboxic.com/news/6537#comment-539611</link>
		<author>Jason Andrews</author>
		<pubDate>Sat, 21 Aug 2010 12:55:21 +0000</pubDate>
		<guid>http://www.xboxic.com/news/6537#comment-539611</guid>
		<description>Not a game I would have considered - until now!!!</description>
		<content:encoded><![CDATA[<p>Not a game I would have considered - until now!!!</p>
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